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Radiant - 2D Design ASset Breakdown

The Player Character

Original Player Character Designs

In the first iteration of Radiant, we planned to have four different character concepts (Wisp, Chandelier, Lantern, and Candle). This was done in an effort to help players identify themselves as players could not choose character color or spawn location. We knew that we wanted to have a fire based theme, with the only other requirement being superb animations. 

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As the animation process went on, we decided to remove all other characters except the Wisp as they had much stiffer frames. The trade-off of having less characters was worth it for one fully fleshed out character. We also knew that it would help with game optimization if all the characters shared a base model.

environmental Assets

Final Enemy Designs

Pickup

Interactables

The goal of Radiant is to collect as many crystals as possible within a time limit. To spice the game up, we added 4 crystal caches to the level, all of which provide a player with 50 crystals. This leads to some interesting player strategies as obtaining the Treasure Cart paints a target over their head but it also greatly increases their chance of winning. 

Only Assets Created by joseph ballantyne are showcased

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